Building Blocks

Some of the fundamental components of the system have already started to take shape. As we learn more and progress through the design process, these building blocks will continue to evolve and more will emerge.  

Tools

The ReSchool game is a card-based learning tool designed to help participants explore the possibilities of new pathways for learning. In teams of 4 -7 players, each participant takes on the role of a learner, age 17-21. In approximately 30 minutes of play, learners are challenged to build a powerful story of learning that represents one year in a learner's life. Based on their goal, a challenge and an interest, learners choose opportunities and resources that match their needs and meet the expectations of a learning framework.

The ReSchool Game:

Cards | Facilitator's Guide | Reflection

The Thinking Behind the Game

To produce the game yourself, click the 'Cards' link above and download the PDF. Load your printer with standard plain white cardstock (8.5"x11", 100 lb). Print the PDF double-sided, in color. Using a paper cutter, cut the cards along the lines so each one is approximately the size of a business card (2"x3.5"). Your deck should have: 12 Learner cards, 24 Goal cards, 24 Challenge cards, 24 Interest cards, 48 Domain cards, 48 Resource cards, 12 Life cards, 24 Situation cards and 36 Wild cards.

Before you play, be sure to read the Facilitator's Guide to get the most from your experience. We recommend a practice run of the game, or at least reviewing the different cards in advance.

After you play, we ask that you complete the Reflection above so we can learn from your experience. Take a photo of your gameplay and share it with us on Twitter using the hashtag #ReSchoolCO. Enjoy!

Resources

This collection of resources has informed our thinking throughout the years we have spent designing a new system. In addition to research, you will find articles and blogs that capture our own reflections along the way as well as the reflections of others as they engage with ReSchool at distinct points in our journey.

Innovation

Design

Key Competencies

Learning Sciences

Reflections by ReSchool

Spring 2017 on Education Post:

Spring 2016 on the Christensen Institute blog:

Winter 2016 in response to From Industrial Models and Factory Schools to... What, Exactly?:

Fall 2015 in SEEN Magazine:

Summer 2015 on the Getting Smart blog series #GenDIY:

Spring 2014 on the Education Week blog Rick Hess Straight Up:

Spring 2014 on the Getting Smart blog:

ReSchool In The News

November 2016 by Michael Horn, Entangled Solutions & Amy Anderson, ReSchool Director

August 2016 by Goldie Blumenstyk, the Chronicle of Higher Education

June 2016 by Katherine Prince, KnowledgeWorks

November 2015 by Jeff Murray, Thomas B. Fordham Institute

October 2015 by Alan Gottlieb, Write. Edit. Think. LLC

June 2015 by Chris Sturgis, CompetencyWorks:

November 2014 by Jason Weeby, Bellwether Education Partners

June 2014 by Julia Freeland Fisher, Clayton Christensen Institute:

ReSchool Newsletters

May 2017 | Springtime Update
February 2017 | Two Pilots & A Film Project
November 2016 | November News
September-October 2016 Blog Series: 1) What Does it Take to Navigate our Education System? 2) Building the Agency of Learners and Families 3) First Step Towards Agency: The Learner Profile
July 2016 | The ReSchool Colorado Game: Experience Extraordinary Pathways
May 2016 | Five Takeaways from Learning Rebundled: Education for a New Era
April 2016 | Meet Our Summer Learning Partners
January 2016 | A New Year: Reflections & Resolutions
October 2015 | Special Edition: The Products of a Prototype

"By 2020, more than a third of the desired core skill sets of most occupations will be comprised of skills that are not yet considered crucial to the job today.”

The Future of Jobs, World Economic Forum